Viewer1 · A: plate · B: comprgba · 1:1 · 1001
Learn comp by doing it

Understand comp from the inside, not by memorising buttons

Merge, premult, cameras, blacks and whites, explained with pictures you can move in your browser. Try it now without signing up, at your own pace.

I am a:

Learn as Read → Merge → Write

Three steps like a Nuke pipe: read in, merge together, write out.

  1. Read1Try firstAnswer one real question or move a slider. No sign-up.
  2. Merge2See whyEvery answer tells you why, not just right or wrong, with a picture you can move next to it.
  3. Write3The next one is waitingEach lesson ends with a "what you learned" card and the lesson worth doing next.

The curriculum is a node graph

Click any node to open that lesson.

  • Grey box = a unit (Nuke calls it a backdrop)
  • Orange node = free lesson, playable now
  • Grey node = part of a full course

Progress is kept on this device only; there are no accounts yet.

QC notes: beliefs that get shots bounced

QC is the check before a shot ships. Open a note to see the truth.

QC 01“A key is a mask, so more contrast is always better”

Truth: Crushing a key to pure black and white eats soft edges like hair and motion blur. Keep a soft key for the edge, a separate hard core key inside, and combine them with max.

QC 02“Screen is the best way to add light”

Truth: Nuke’s screen gives A+B−AB only when values are ≤ 1; above 1 it returns max(A,B), which clips HDR. For light, use plus.

QC 03“Matching blacks = raising lift in a Grade”

Truth: Grade lift pivots at 1, so it also pulls highlights down (lift 0.1 turns 4.5 into 4.15). Use a toe that only touches the darks.

QC 04“Add grain to every element along the way”

Truth: Grain goes on once, as the last node, per channel, blacks first; blue is usually the strongest.

QC 05“Any grade works fine on a premultiplied image”

Truth: Only pure multiplies are safe on premultiplied images. Lift, gamma and offset need unpremult → grade → premult, or the edges go wrong.

QC 06“CG needs pure black to look punchy”

Truth: Almost nothing in a real plate reaches 0. CG blacks follow depth: far things sit in haze, so their black is lifted and tinted.

Lab

Lab: hands-on in the mini compositor

19 packs · 121 lessons

Hands-on packs across comp: basics, colour, camera and lens, keying, integration, finishing, roto/masks and transforms. Change a value and see the result, on an engine whose maths matches Nuke, with images rendered in Blender. A product line separate from the video courses.

Full courses

The locked lessons belong to these courses. None is open yet; each card shows its real status.