1 The idea
A green screen is pixels greener than they are red or blue. A basic keyer measures "how much extra green" (g − max(r, b)) and flips it into alpha: very green means low alpha, not green means high alpha.
Gain stretches the difference. Clip black pushes a greyish background to 0; clip white pushes a see-through subject to 1. Press "a" on the Viewer to see the matte, and view the Keyer or Premult node.
alpha = 1 − clamp((g − max(r, b)) · gain), then clip black / clip white2 Hands-on in the mini compositor
Task: tune the Keyer until the matte is close to the true matte (error ≤ 1.1‰)
View alpha on the Premult node: lower the gain, then use clip white to make the robot solid and clip black to clean the background
3 Deep dive
Walk through it pixel by pixel
screen = g − max(r, b), then alpha = 1 − clamp(screen × gain). The table uses gain 2. The green-screen pixel still has alpha 0.1, not 0, so clip black has to help. Yellow paint has less green than red, so its screen is negative, clamps to 0 and stays fully solid.
Then the clips: alpha = (alpha − clip black) ÷ (clip white − clip black). With clip black 0.15 and clip white 0.9, the screen goes to 0 and the robot’s 0.96 is pushed to 1.
| Pixel | r, g, b | g − max(r, b) | alpha (gain 2) |
|---|---|---|---|
| Green screen | 0.10, 0.60, 0.15 | 0.45 | 0.10 |
| Grey robot body | 0.40, 0.42, 0.40 | 0.02 | 0.96 |
| Yellow paint | 0.80, 0.70, 0.10 | −0.10 → 0 | 1.00 |
A key is contrast between channels
If you can see a difference between subject and screen in any channel, you can key it. Start every shot by viewing R, G and B one at a time and noting which one separates best.
Pick a screen colour the subject doesn’t contain: a robot with green parts belongs on a blue screen.
Easy keys start on set
An evenly lit screen with no hotspots or shadows; screen lights separate from subject lights; the subject far enough away to cut spill and shadows on the screen; correct screen exposure; a clean plate (empty screen); and tracking markers that are easy to remove.
An uneven screen costs far more to fix in comp than on set.
Judging a matte properly
Always judge the alpha. Drop the Viewer gamma right down to find holes in solid areas; raise the gain to find grey haze on the screen. Then try it over grey, over a checkerboard and over the real background, and play it at speed.
The plate copy you key from can be treated any way you like (denoise, grade), because only its alpha survives. The colour you deliver still comes from the original plate.
- 1View alpha
- 2Gamma down: holes
- 3Gain up: haze
- 4Over grey / real BG
- 5Play at speed
4 In real work
In Nuke
- Denoise a copy of the plate before keying, for the alpha branch only
- Keylight: pick the Screen Colour (Ctrl+Shift drag to average), keep Screen Gain near 1, then adjust Clip Black / Clip White while viewing the Screen Matte
- Uneven screen: IBKColour builds a per-frame clean plate, then IBKGizmo keys against it
- Copy the alpha into the main pipe → Premult → Merge over the background
- In the Viewer: press a for alpha, use the Viewer gain/gamma to check holes and haze
Common mistakes → the fix
- ✗ Judging the key from the colour image only✓ Look at the alpha with gamma down and gain up
- ✗ Cranking gain/clips to kill haze far from the subject✓ Use a garbage matte for far areas; keep the key for the edges
- ✗ Keying a grainy plate, so the matte chatters✓ Denoise the copy used for the key
- ✗ Combining alphas with plus so alpha goes over 1✓ Use max; alpha must stay within 0–1
Before you send the shot
- Background alpha is truly 0 (no haze with gain up)
- Robot body is solid 1 (no holes with gamma down)
- Alpha stays within 0–1
- Checked over grey and over the real background
- Played at speed: no chattering matte
5 Check yourself
With the starting key the robot looks see-through: parts of its body show the background, and its edges carry a green tint from spill. What do you adjust first?
🔒 Answer the question above and this card opens
1. Pixel (0.2, 0.5, 0.3). What is screen = g − max(r, b)?
2. Why can you denoise the plate copy before keying without softening the final image?
Where the numbers come from: The keyer here is a simple green-difference keyer (not Keylight or IBK). The despill formulas are the standard limit methods. Scores compare against the true matte rendered in Blender alongside the green-screen plate (the same robot and camera as the plate). The goals are measured on these renders, relative to the best key this Keyer can reach.