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Learn CG for comp: make CG sit in the plate

A beautiful render can still look fake if it does not sit in the plate. This covers what happens after the render, from AOVs to matching blacks, haze and grain.

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Lessons use images rendered in Blender and focus on what CG and comp artists need to agree on: cameras, lenses, colour and render passes.

Modelling, and lighting and rendering from scratch, are not taught here. If you already use Blender, see our add-ons on the Tools page.

Learn in this order

  1. 01IntegrationMake CG sit in the plate: blacks by depth, haze, light wrap, grain, QC, AOV rebuilds6 lessons
  2. 02CG Multipass & RelightingLight groups, Cryptomatte, P and N passes, depth defocus, motion vectors, shadow/AO and holdouts on our CG robot8 lessons
  3. 03Camera & Lens LabSensors and lenses: FOV, perspective, DOF/bokeh (with real Blender renders), distortion, motion blur7 lessons
  4. 04Camera Lab 3DDrive a camera in a 3D set: shot sizes, angles, lens vs distance, the frustum, exposure, camera moves, the 180° rule7 lessons
  5. 052.5D & ProjectionSplit a plate into depth cards, project it onto geometry, nodal pan vs translation, parallax and the gaps you must paint5 lessons
  6. 06Color Systems in 3DThe RGB cube, 3D gamuts, ACES/OCIO, white point and HDR vs SDR6 lessons
  7. 07Lens Artifacts (Advanced)Flare ghosts, anamorphic, halation, glow vs diffusion, rolling shutter, overscan and the lens stack order7 lessons

Pricing: Comp Foundations and the first lesson of every pack are free · packs $9 or $15 · whole Lab $89, one payment

Common questions

Do I need to know Blender?

No. The lesson images are already rendered, and you adjust them in your browser.

Do I need to install anything?

Lab lessons run in your browser with nothing to install. Every picture is computed on your own machine.