You practise the work compositors really do: keying green screen, roto, tracking, wire removal with paint, and solving problems from real production cases.
Simulation, modelling and character animation are not taught here. If those are your goal, this will not cover them.
Learn in this order
- 01Comp FoundationsChannels, alpha, premult, merge, grade and node vs layer in the mini compositor
- 02Keying LabKey a green screen in the browser, scored against the true Blender matte: keyer, edges and fine wires, despill
- 03Roto & MasksShapes, feather, Keymix, matte merges and holdouts
- 04Tracking & Matchmove2D tracks, stabilise, planar, 3D camera solves, lens distortion and checking a matchmove
- 05Paint & CleanupClone brush, wire and rig removal, tracked patches over markers, clean plates from many frames, degrain and regrain, QC with difference views and the flip-book, and when to project instead of paint
- 06IntegrationMake CG sit in the plate: blacks by depth, haze, light wrap, grain, QC, AOV rebuilds
- 07FX Elements: fire, smoke, explosionsFire is light, smoke is matter, interactive light, heat distortion, explosion timing, retiming by scale and element QC
- 08Case Files: real comp problemsReal cases, detective style: symptom → cause → fix → prevention
Pricing: Comp Foundations and the first lesson of every pack are free · packs $9 or $15 · whole Lab $89, one payment
Video courses
Common questions
Where should I start with VFX?
For the compositing side, start with Comp Foundations, because all the later work relies on alpha and merge.
Do I need to install anything?
Lab lessons run in your browser with nothing to install. Every picture is computed on your own machine.