Start with the basics that break a picture when misunderstood, such as alpha, premult and the merge formulas. Then move on to colour, keying, roto and making CG sit in the plate.
The lessons teach principles, so they carry to Nuke, Fusion, After Effects and other apps.
Learn in this order
- 01Comp FoundationsChannels, alpha, premult, merge, grade and node vs layer in the mini compositor
- 02ColorLinear vs display, sRGB ≠ gamma 2.2, log, stops, gamut, view transforms
- 03Keying LabKey a green screen in the browser, scored against the true Blender matte: keyer, edges and fine wires, despill
- 04Roto & MasksShapes, feather, Keymix, matte merges and holdouts
- 05IntegrationMake CG sit in the plate: blacks by depth, haze, light wrap, grain, QC, AOV rebuilds
- 06Finishing & OpticsDefocus, glow, sharpen, chromatic aberration and the finishing order
- 07Case Files: real comp problemsReal cases, detective style: symptom → cause → fix → prevention
Pricing: Comp Foundations and the first lesson of every pack are free · packs $9 or $15 · whole Lab $89, one payment
Video courses
Common questions
Can I start with no experience?
Yes. Comp Foundations starts from channels and alpha, and the whole pack is free.
Do I need to install anything?
Lab lessons run in your browser with nothing to install. Every picture is computed on your own machine.